C++ has been evolving for several decades, and with each new standard the language gets improvements that make the code more reliable, productive and convenient. Let’s take a look at how C++ code can be improved using the features of different eras of the language.
The pre-C++98 era: The basics of the language
In the early stages, C++ was basically an add-on to C, with classes and basic OOP mechanisms. Code improvements in this era included:
- Replacing malloc/free with new/delete for better integration with C++.
- Using classes and encapsulation instead of global data structures.
- Operator overloading to improve readability.
C++98/03: The First Standards
These versions of C++ solidified the language but still required explicit memory management. Improvements included:
- Use of STL containers (std::vector, std::map) instead of arrays and self-describing structures.
- Automatic resource management (RAII) via wrapper classes.
- Use of const and references to prevent unnecessary copying.
C++11: The Era of Smart Pointers and Multithreading
This standard brought many innovations:
- std::unique_ptr and std::shared_ptr for safe memory management.
- Lambda expressions for concise code.
- auto and decltype to simplify typing.
- Multithreaded primitives (std::thread, std::mutex) instead of platform-dependent solutions.
C++14/17: Simplification and optimization
These standards made code even more convenient:
- std::optional, std::variant for safe data representation.
- constexpr for compile-time calculations.
- Structural binding (auto [a, b] = pair;) for convenient data access.
C++20 and the future
C++20 offers even more improvements:
- Concepts (concepts) to restrict template parameters.
- Coroutines (co_await, co_yield) for convenient asynchronous programming.
- Ranges for convenient work with collections.
Output
To improve your C++ code, you should use the features of new standards:
- Use smart pointers instead of new/delete.
- Use auto, constexpr, concepts for convenience and safety.
- Use std::thread, coroutines and std::async for multithreading.
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