new dive into c++ episode

21 march 2015

I’ve uploaded part 5 of Dive into C++11 on my YouTube channel.

You can watch the video here.

In this episode we’ll see various ways of implementing entity management in your games, starting with a very simple “one vector per object type” approach. We’ll consider a “polymorphic inheritance tree” approach as well, and finish the video by re-implementing our Arkanoid clone with a simple but effective component-based design.

The goal of the episode is showing the thought process behind the design and improvement of an entity management system.

Enjoy!


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